toolkit for transdisciplinary collaborations across and beyond arts and sciences
GLOSSARY
ARCHIVE

Shared Lexicon workshop

What is design thinking?
Design thinking is a collaborative problem-solving strategy.

Design thinking:
a) connects the needs of people involved in the problem to researchers’/experts’ observations of the problem;

b) focuses on creating innovative ways of looking at the problem;

c) embraces visualization, storytelling, and experimentation through building and testing prototypes.

Why should it be applied?
In the context of research, design thinking is for: (1) co-designing research designs with stakeholders, and (2) co-designing implementation strategies of research outcomes. The approach is based on the assumption that framing problems in new ways can lead to more implementable and innovative solutions. In the context of education, design thinking can be used to build collaborative skills of students to tackle complex problems in interdisciplinary settings.

When should it be applied?
Design thinking is most effective before a problem has been defined. In later stages, it is a prerequisite that there is openness to changing an already existing problem definition.

How does it work?
The five-step methodology of design thinking is embedded in a human-centered mindset. The steps are group processes facilitated by a moderator. The group composition and level of stakeholder involvement in each step may vary and should be in line with the main purpose of the project (e.g. education vs. implementation of a product/solution).

1) Empathize – The group gathers information about the problem situation and collects insights on a particular theme. These insights are specific in time and place, usually pinpoint a contradiction, and explain why or how things work. Group members are encouraged to immerse themselves in the physical context of where the problem-situation is occurring. This can be done through observation, interviews, group discussions, workshops and a wide variety of other approaches.Furthermore, insights can be derived from literature reviews, experiment, or any other analytical process.

2) Define – The group identifies and agrees upon the insights that are most surprising or meaningful to its members. If the group members cannot come to a consensus about the most relevant insights, a more systematic approach can be taken: Group members can make connections between or cluster insights (for example, insights that are shared by the same stakeholders, institutions, etc).

On the basis of the selected insights, group members create point-of-view problem statements. These statements are made up of three parts:

{Stakeholder X}needs/is lacking {specific need or lack}because/due to/although... {insight}.

Multiple problem statements can be created from one insight by connecting the insights to different stakeholders.

3) Ideate – Using each problem statement as a focus, the group brainstorms potential solutions. Each group member takes a piece of paper and writes down the first thing that comes to his or her mind in relation to the problem; Then, one person starts and says his/her idea out loud, and lays the piece of paper in the middle of the table. The next group member builds on this idea or just says a new idea and lays this new idea on top.
These brainstorming sessions are organized in several rounds of two minutes. The time pressure seems to be effective for generating unexpected ideas.
Physical movement can be paired with this brainstorming, where the moderator can ask participants to walk in a circle, forwards and backwards, to trigger different types of ideas. Brainstorming individually, as well as silent group brainstorming, are also options.

There is no wrong way to brainstorm, as long as to defer judgment is kept in mind. Ideas should not be debated at this stage. The goal is to capture as many different ideas as possible rather than argue their merits.

At the end of the brainstorming, there should be a large pile of ideas. In a scientific setting, it may be beneficial at this point to develop a list of criteria for the type of solution needed and choose ideas according to these criteria.

4) Prototype – Group members transform the chosen ideas into physically concrete objects or conceptual papers. These prototypes can be made with craft materials or whatever is available: clay, pipe cleaners, Lego pieces, cardboard, rubber bands. The goal is to make the ideas more concrete and to identify blind spots in the ideas.

5) Test – Prototypes are presented to other stakeholders as soon as possible. The input of those who might be affected by the implementation of the idea is of advantage. The goal is to incorporate this feedback early in the development of an idea so that it can be improved rapidly.

From: Pearce B 2020. Design Thinking. td-net toolbox profile (11). Swiss Academies of Arts and Sciences: td-net toolbox for co-producing knowledge. www.transdisciplinarity.ch/toolbox. doi.org/10.5281/zenodo.3717021
READING AN OBJECT

When thinking about complex societal issues we often think in abstract and immaterial terms. The close reading of objects can offer a counter-moment of reflection on materiality and the local.

For more information check:
https://econosociolegal.wordpress.com/2016/04/04/how-to-read-an-object/

And watch:
WORLDBUILDING


Worldbuilding is a crucial part of science fiction and fantasy writing - in which a detailed and coherent imaginary world forms the backdrop against which the story plays out. However, it can also be a useful tool in transdisciplinary research across and beyond arts and sciences. To create a world you need all disciplines and ways of knowing, and it can be an effective way to make visible dominant structures and systems and imagine them otherwise.

Click here for a very extensive guide (including video) on worldbuilding.


While this guide is made specifically for fiction writers, you can use it to structure your own worldbuilding approach for a different purpose.

If you'd like more information on or help with worldbuilding as a critical method, please get in touch with Tamara.
DESIGN THINKING


Click here for a very extensive guide (including video) on worldbuilding.
An archive is not a random collection of entries on a specific topic - every archive forms a specific perspective on a topic through its selection and presentation of documents and statements it includes and excludes. As a collaborative method, it can be used to group together information from a variety of sources in new ways, creating new framings of existing topics, or creating a depository of knowledge to bring to life new concepts.

The notion of the archive and archiving practices have been approached from many different disciplines and perspectives. In the thematic session in week 5 you will hear more about this.
This scifi documentary on afrofuturism deals with archival motives, and is interesting to watch in the context of re-imagining the archive.
Taylor R. Genovese (2016) "Decolonizing Archival Methodology: Combating hegemony and moving towards a collaborative archival environment" (see Dropbox for PDF)
Francesco's archive I created a website to show all my process during my study.
Click here !